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 Pocket Legends - Most Polished MMO For iOS Devices

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Unfrozen Jon

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PostSubject: Pocket Legends - Most Polished MMO For iOS Devices   Sat Jun 12, 2010 1:33 pm

I have been playing this casually since it came out about a month and a half ago. Fun and very polished but definitely lacked the depth of a real MMO, well at the beginning. Its not a wide open world concept like most WoW style MMOs but is instead a series of dungeons and levels where players work together on PvE and a lot of PvP arenas.

I am usually not an MMORPG fan but this games development is full steam, in its first month its had an incredible amount of updates and enhancements. It works on all iDevices, even the older ones.

I am impressed that it runs fullscreen with an expanded interface on the iPad while the same app runs flawlessly on my iPhone 3G (which can be sluggish on some newer apps).

There are daily updates which are patched to your app client when you load it. This helps bring new content without an app update, much like OE.

Pocket Legends is free but to go past level 13 you need to begin making inapp purchases for newer content, although its not expensive. This pricing model ensures development is lucrative and its huge player community sticks around. They just finished a contest where players submitted designs for enemy weapons.

Its got a lot of social features and Guilds (Factions) will be released shortly. I am starting one with my wife. Pocket Legends is a more casual game and it doesn't not have the territory struggles, politics or wide galaxy of OE.

I am updating the forum profiles so OE players can add their character names for Pocket Legends. The Guild I am making by the way is "Merivia".

Pocket Legends for iPod Touch, iPhone & iPad

Space Times Studios Site




Heres a taste of their development:



Quote :
PS: Here’s a full list of changes that have gone into the game in just over a month. Some are big, some are small, but they all contribute to our commitment to making this the best MMO ever, regardless of what platform it happens to be on:

Boss monsters are now immune to all categories of ability effects: rooting, freezing, burning, weakening, fear, armor-break, etc.
Generic Troll monsters are no longer considered bosses and no longer have 'boss-level' loot.
Frosty bosses in the "Lost Expedition" campaign now drop several more Epic and Legendary items! Look for frozen axes, ice-bolt staves, frosty auto-crossbows, frozen shields, ice wands, wings and spikes with higher-level enchantments.
Fixed an issue with the "Saintly Shield" statistic requirements. This shield no longer requires INT. It requires STR (as originally intended).
Optimized several particle systems
Some minor server optimizations
Croc monsters can now run a bit faster than they could previously.
Fixed swamp access icon
Added lower level of detail for player characters
Facebook integrated is now enabled (from the Login screen, click Options | Facebook)
Fixed inability to use skill immediately after respawning
Added warning to Give screen that mentions it is not secure trade
Made iPad Potion store, Buy Platinum, and Upgrades pages consistent with iPhone version.
Possibly fixed teleporting into the middle of a dungeon on continue
Item drop rates have been reduced for 'mini-boss' mobs in the Dark Forest dungeons.
Additional stash slot purchases have been temporarily removede from the Upgrade Store until we can fix a usability/interface problem with the stash system.
A character may no longer rejoin an instance after being booted from it.
The "Ancient Swamps" dungeon campaign (for character levels 30-35) is now available.
Raised level cap to 35!
The first four dungeon campaigns ("Dark Forest," "Balefort Castle," "Fathom Crypts," and "Lost Expedition") can be purchased in a single discounted 'Campaign Pack!' Check the 'Upgrades' store for this and more.
Fixed mobs possibly getting stuck invulnerable
Removed cancel button from patching page. Cancelling causes problems with the current client.
Fixed issue where Warrior "Evade" skill was not firing off its visual effects.
Bosses are no longer immune to Weakness, Stun, Armor-break and Fear effects.
Moved "Level Complete" text, "Continue", and "Exit Level" buttons towards bottom of main screen
Players can no longer host townes.
Dagger speeds have been increased. In conjunction with this, Dagger minimum and maximum damage values have been reduced in order to keep this class of weapon in its proper place within the weapon DPS hierarchy.
iPad: Stash shows 5 inventory items per page, adjusted layout and help
Decreased trash loot drop rates to compensate for increased boss loot drop rates
Fixed transparency on tapestries
You no longer get a kill for mobs that don't give you any xp
Added three chat states to iPhone. Click on the top line of chat to switch between one, three, and nine lines of chat!
The Ursan "Warlord" armor, Enchantress "Rainbow" robe and the Archer's "Shooting Star" leather are once again available in the Forest Haven towne vendor.
Fixed incorrect texture on Jeweled Battle Crossbow weapons.
Fixed showing purchase recommendations for campaigns you already own
Game balance changes have been made to loot! Loot is now dropped based on the items' rarity (as opposed to the old system where loot drops were chosen 'randomly'). Bosses now drop loot every time they die.
Rori the Towne Historian now has information about where to find vendors in-towne.
Bennu has been given the ability to sell items. Only low-level mundane items; no magical items. Bennu can direct you to Ozz the Merchant (in the Forest Fortress) and Ellie the Enchantress.
Hosted game names are truncated to 20 characters
iPad: Fixed skills help overlay
iPad: Fixed avatar help overlay
iPhone and iPad: Fixed stash user interface and help
iPhone: Fixed placement of help button on menu screens
iPhone: Fixed friend ignore listing showing up incorrectly if you had pending friends
iPhone: Added help to the iTunes store page
iPhone: Various changes to Store screens to reflect new names (Potion Store, Buy Platinum, and Upgrades!), updated help screens
Enemy health bars are larger
Tells to inactive characters on active accounts will no longer say they went through when they didn't.
Bone textures are back! Items that had their 'bone' textures switched with the basic texture (a problem with data in the 1.1 update) are now fixed.
Continuing from one dungeon to another in a campaign reserves spots for the original party for 2 minutes.
Respecs cannot be done if you do not currently have any spent skill or attribute points.
You can now purchase additional stash slots with platinum
iPad: Fixed lockup (freeze) when exiting a completed mini dungeon
iPhone: Fixed top skill icon recharge fill showing wrong icon
iPhone: Fixed one of the ability recharges showing the wrong icon.
iPhone: Fixed placement of help on avatar screen
iPhone: Reduced size of player indicator on hud.
iPhone: Reduced chat display to 3 lines.
iPhone: Move chat text to top of hud.
iPhone: Moved chat buttons to bottom of hud.
Stash should be working properly
Set level for campaign purchases requirement to Level 1 so they are not red in the iTunes store
In the "Kings' Forest," in the "Magic Castle" and in the "Mega Maze" you now have the chance to find:
Battle Axe of the Bear and the Battle Axe of the Conqueror
Battle Crossbow of the Eagle and the Sniper's Battle Crossbow
Bonestaff of Darkbolt and the Dreamer's Bonestaff of Darkbolt
New 'Bone' armor drops
New custom high-end armor pieces have been added to the in-game vendor (Buy with Gold)!
The "Ursan Warlord" armor sports a new black-and-white face paint (and long-black hair extensions).
A new "Rainbow Robe" adds colorful dress and new cosmetics colors for the Enchantress.
And the "Shooting Star" leather provides a stylish alternate for high-end Avian looks!
Fixed character getting stuck if respawning while frozen
Exiting a dungeon while dead will now bring you back to life
Unintentional PvP should no longer be possible
Debuffs which modify stats should now apply to creatures properly (ie. Archer's Break Armor)
News button is now prominently displayed
Healing abilities generate a bit less threat.
Warrior has been changed compare more favorably with Enchantress and Archers (in terms of both DPS and TANKING roles).
The Warrior's preferred offhand shield and torso armor types (chain and plate) offer more armor protection.
Warrior characters also now have more base DPS and a higher base chance to Dodge.
In terms of DPS: the Warrior's preferred 1h and 2h weapons have been given a significant boost in damage (but higher STR requirements to wield in some cases).
Warrior 'Slash' abilities do a lot more damage.
Warrior 'Rage' self-buff yields a higher DPS during the buff period.
Warrior 'Iron Blood' provides more armor (but has a longer cool-down).
Knock-back effects for the 'Mega Slash' have been reduced considerably.
A chance to 'Stun' targets has been added to 'Stomp,' 'Hellscream' and 'Mega Slash.' Chance to stun targets increases with increased skill ranks.
Warrior self-buffs "Rage" and "Iron Blood" can now be cast while moving.
Warrior area target de-buff "Hellscream" can now be cast while moving.
Archer ranged weapons are now significantly more powerful (especially when compared with daggers - which were dramatically over-powered).
Crossbow weapons do significantly more damage per shot. Bows, crossbows and auto-crossbows are the top-tier for ranged damage-dealing.
Talon Spike weapons do more damage per hit (compared to previous iteration) but not as much as daggers to balance the fact that Talons are ranged / daggers are melee.
Dagger attack period increased to bring DPS in range with other class' melee weaponry.
Daggers now get a 'bleed' effect (drains target health over time, stacks) that can hasten an enemy's demise - to make up for the DPS nerf.
Enchantress' preferred weapons are now more powerful.
All 2h Magestaff weapon damage increased to make 2h staff mages more about DPS.
All 1h Wand weapon damage decreased to balance with off-hand shield / mage-tanking.
Fixed chat text to display well in all zones
Moved iPad virtual joystick 50 pixels to the right
Damage mitigation generates a bit more threat.
Fixed inability to progress past last dungeon in Lost Expedition
Updated specials! Dark Forest is now $0.99.
Fixed rendering of login screen (off by 2 pixels)
Level cap raised to 30
Fixed a problem with "Fire" and "Ice" wands giving an un-balanced amount of armor. Wands should not give any armor; casters should instead pair with an offhand shield item (like the Demon's Eye bracer).
Added additional titles for Enchantress and Archer achievements
Fixed a problem where Level 25 loot was not being dropped by Level 25 monsters!
'Character Re-Spec' is now on-sale! Price has been reduced to 99 cents.
Quick Join should no longer put you in an already completed dungeon.
New dungeons (with special Level 25 - 30 loot items) have been added to existing campaigns!
"The Skeleton Cult Crypts" mini-dungeon has been added to the FREE 'Forest Haven' campaign.
"The Kings' Forest" mini-dungeon has been added to the 'Dark Forest' campaign.
"The Magic Castle" mini-dungeon has been added to the 'Balefort Castle' campaign.
And "Mega Maze Mash-Up" dungeon has been added to the 'Fathom Crypt' campaign.
Run these new dungeons for your chance to loot the following new items:
Spike Axes, Pick Axes for Warriors
Heavy Crossbows, Thin Daggers for Archers
Lightning Wands and Lightning Bolt Staves for Enchantresses
Two additional abilities for the warrior
Evade: increases dodge chance for 20 seconds
Beckon: pull enemies toward your position
Reduce gold drops for chests and some loot tables that were out-of-whack
Increased loot drop rates for existing three campaigns
Nerfed Archer's "Evade" ability recharging too quickly and being able to stack
Updated friends page to show when your friends are offline
Added account faq page to login screen
Quickchat popup now has an "Edit" button next to each line, to make it clearer that you can customize the line
Added a third state to the emote button on the main screen for iPad users.
Moved Gobi closer to center of Towne
Revised how stats affect damage, hit, crit, and dodge
(Dex and Int now influence damage, health, and health regen)
Skill cooldown graphics modified to increase readability
New icons for blinding shot, thorn wall, blessing of might
Added helpful blurbs for new players to in-towne NPCs
Unverified accts playable for 24 hours
Unverified accts deleted after 7 days
Staged The Lost Expedition for upcoming release
Made the game more difficult (increased monster hit points across the board).
Forest troll dungeon has a handful more mobs.
Kings forest has different (lower-level) loot tables.
You can no longer use your weapon or use a skill if there's a wall between you and your target
Reduced client startup memory usage
Polished ui pages in preparation for the iPhone release
Added Enchantress Drain Life effects
Added Enchantress Weakness effects
Character names are limited to 13 characters
Eased up chat filtering a bit more
More explicit instructions added to towne dungeon start page
iTunes item packs now have character class sub-categories. Item Pack (Category): Archer (Sub-Category), for example.
Auto-rank skills and auto-populate skill slots for first 4 skills
Enchantress heal and Archer blast shot fx optimizations
Updated HUD help screen, made primary attack button larger
Help is now on by default
Enchantress mobs attempt heal more often.
New Enchantress ability: Blessing of Might (+5 strength for 2 min).
Additional archer abilities: Blinding shot (reduce single target damage), Thorn wall (multi-target root).
Eased up chat filtering a bit
Renamed Options on main page to Account Options
Renamed Recover Account on Account Options page to Forgot Password
Added instructions to Forgot Password page
Hud chat window starts expanded
Added Playguide button to main page which opens a link to the website's playguide
Added Rori, Towne Historian to Towne

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Ref Minor

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PostSubject: Re: Pocket Legends - Most Polished MMO For iOS Devices   Sat Aug 21, 2010 4:42 pm

Just Signed up to Pocket Legends, seems amusing enough
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Unfrozen Jon

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PostSubject: Re: Pocket Legends - Most Polished MMO For iOS Devices   Sat Aug 21, 2010 11:38 pm

I play it with my wife as a casual MMO. Theres been a lot more content recently. If anyone is looking for a WoW like experience on iOS try out Pocket Legends.

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shunter



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PostSubject: Re: Pocket Legends - Most Polished MMO For iOS Devices   Tue Sep 28, 2010 11:08 am

I have been playing this a lot lately as recent r/l event have made any though of being online make me feel ill... long story please don't ask... but I am now level 21 and have purchased 1 or 2 of the additional levels. In game name for this one is Tibolt. I am an Avian Archer. I am currently working missions out of Fort Blackstone near Balefort Castle.
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PostSubject: Re: Pocket Legends - Most Polished MMO For iOS Devices   Tue Sep 28, 2010 3:57 pm

Sorry to hear that Shane. I hope you can make it back soon.

I was checking this game out. I guess Ill check it out. Is it something we can play together?

Im not sure if Gamecenter willpan out or not, but my GC name is TRokk
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PostSubject: Re: Pocket Legends - Most Polished MMO For iOS Devices   Tue Sep 28, 2010 6:24 pm

Added you to my gamecenter friend list Rokk

reforse is the GC name

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PostSubject: Re: Pocket Legends - Most Polished MMO For iOS Devices   Tue Sep 28, 2010 9:46 pm

UnfrozenJon is my Archer and UnfrozenTank is my Bear in Pocket Legends.

In Game Center I am Unfrozen.

I think Game Center will really thrive, its already seen major iOS games add GC support alongside Open Feint or even remove the third party network.

I added a place in our profiles here to add your Game Center and PL names.

We all enjoy playing together and it's always good to diversify. Despite OE being my primary game I have about 40 others on my iPhone for all different reasons.

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PostSubject: Re: Pocket Legends - Most Polished MMO For iOS Devices   Wed Sep 29, 2010 1:07 pm

I have accepted the friend request from both your characters Jon. I am currently working on getting iOS 4.1 installed on my phone to give GC a try. I will be using ShaneH for GC once I have it up and going.



Well so much for Game Center.. My iPhone 3g will not run it but I think the Touch that is older thay my wife has will... figure that one out....
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PostSubject: Re: Pocket Legends - Most Polished MMO For iOS Devices   Wed Sep 29, 2010 4:07 pm

tibolt wrote:
I have accepted the friend request from both your characters Jon. I am currently working on getting iOS 4.1 installed on my phone to give GC a try. I will be using ShaneH for GC once I have it up and going.



Well so much for Game Center.. My iPhone 3g will not run it but I think the Touch that is older thay my wife has will... figure that one out....

Yep the iPhone 3G has very little free memory and many iOS 4 features are not supported by the 3G. Although the 2nd Gen iPod Touch (same gen as the 3G) supports GC because, from my understanding, theres a bit more free memory not tied up in handling cell data, listening for calls, texts, etc.

And if anyone gets a Pocket Legends friend request from GwenMarie or Geektress, that is my wife.

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PostSubject: Re: Pocket Legends - Most Polished MMO For iOS Devices   Fri Oct 01, 2010 10:04 pm

I have been busy in real life and had little time ingame in OE or PL recently but I make time to keep up on their news. It seems Pocket Legends has received a sizable new investment and will be expanding shortly to Android and even PC (better not leave Mac in the dark). This will lead to even more players (money) which will fund increased development and features.

In addition to this, they will be licensing their 3D, cross platform MMO engine to other companies.




Spacetime Studios Reveals Plan To Launch Mobile Cross-Platform 3D MMO

New Funding Will Allow Studio to Expand Pocket Legends, a Fantasy MMO, From iOS to Android and PC

AUSTIN, Texas--(BUSINESS WIRE)--iPad, iPhone, iPod touch, Android and Windows PC users will soon be able to explore the persistent virtual world of Pocket Legends together, in the same shared server set -- a first in the industry.

“In the near future, it will be possible to be on the bus in California with your iPhone, playing with someone in a park in France on their Android device, and both be playing in the same server set with someone in South Korea on their PC.”

Spacetime Studios, a Texas-based indie studio, is expanding operations following a recent round of funding from Insight Venture Partners, a leading global technology and internet investment firm. The investment will be used to extend Spacetime‘s technology platform and pioneer new functionality for the mobile multiplayer gaming market. Capital will also be deployed to enhance the feature set of the Spacetime 3D MMO game engine, before licensing it to other game developers.

“The Spacetime Engine offers seamless global multiplayer gameplay to anyone with an iPad, iPhone or iPod Touch over 3G, Edge, and wireless networks. We plan to add Android and PC users to the mix.” said Anthony L. Sommers, co-founder and CTO of Spacetime Studios. “In the near future, it will be possible to be on the bus in California with your iPhone, playing with someone in a park in France on their Android device, and both be playing in the same server set with someone in South Korea on their PC.”

The Spacetime Engine, Spacetime’s 3D MMO technology platform and tools, will be available to developers sometime in 2011. The Spacetime Engine will be the first 3D MMO engine designed to support a global player-base on different devices, including mobile, interacting together in the same server-set.

“Providing players, no matter where they are, with a single deep, seamless 3D MMO gaming experience on multiple devices has been a dream of ours since the company was founded,” said Gary Gattis, CEO. "We feel we’re at the forefront of a whole new market for MMO game developers.”

About Pocket Legends:

Pocket Legends is the pioneering 3D MMO on iPad, iPhone, and iPod touch. A bold attempt to bring MMOs to the mobile space, Pocket Legends quickly proved to be popular with both public and press, gathering praise from the most important publications in the industry. The game’s pick-up-and-play format, expandable nature, and unparalleled instanced gameplay have helped it become a benchmark game on Apple’s suite of mobile devices. Pocket Legends is the #1 RPG on the iPad.

To learn more about Pocket Legends, please visit the Pocket Legends page at SpacetimeStudios.com.

About Spacetime Studios:

Spacetime Studios is an independent game development studio located in Austin, Texas. The company was founded by videogame veterans Cinco Barnes, Gary Gattis, Jake Rodgers and Anthony L. Sommers. In 2010, Spacetime released the world’s first 3D real-time mobile MMO, Pocket Legends. The company continues to expand its content and technology lead in the mobile multiplayer market.

About Insight Venture Partners

Founded in New York in 1995, Insight Venture Partners is a leading growth-oriented, entrepreneur-focused private equity and venture capital firm focused on expansion and late stage investments in the global software, Internet and data services industries. With over $3 billion raised since inception and a large network of technology experts, Insight provides strong support to its portfolio companies. In 2009, Insight was named among the Top Ten VCs Globally by Red Herring Magazine. www.insightpartners.com

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