| First OE Podcast | |
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+3Stellar Aitann Ares Unfrozen Jon 7 posters |
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Unfrozen Jon
Posts : 1375 Join date : 2009-08-16 Location : Canada Age : 38
| Subject: First OE Podcast Mon Mar 22, 2010 1:53 pm | |
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Ares
Posts : 133 Join date : 2009-12-19 Location : Earth
| Subject: Re: First OE Podcast Mon Mar 22, 2010 4:04 pm | |
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Stellar Aitann
Posts : 17 Join date : 2010-03-08
| Subject: Re: First OE Podcast Mon Mar 22, 2010 6:49 pm | |
| Yes very informative lots of goodies coming soon. I did my interview that is about 45min long and then the devs talk for about 15 mins rounding the next one to an hour O.o ... If you can stomach it that long ...lol But afterwards when the recording was off we hung out on skype for an hour or so and chatted .. There are lots of goodies planning to roll real soon after these next two patches hit. Colony and Combat rewrite patches are obviously priority one at this point. The Hybrid ships are real close along with the player govt that is Paul's personal baby and has huge plans for. There are also a bunch of new variations coming on medium hulls along with all kinds of other goodies... Good times in Nyridion | |
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Ref Minor
Posts : 512 Join date : 2009-11-05 Location : UK Age : 52
| Subject: Re: First OE Podcast Mon Mar 22, 2010 6:54 pm | |
| Thanks for keeping us informed, I am looking forward to the improvements and developments. | |
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Unfrozen Jon
Posts : 1375 Join date : 2009-08-16 Location : Canada Age : 38
| Subject: Re: First OE Podcast Mon Mar 22, 2010 7:31 pm | |
| OE is now going beyond other MMOs, never heard of a MMO that had a player government running the game economy and travel.
I'd just readying my campaign, I've encouraged all Councilors of the Commonwealth to throw their hats in the ring too. | |
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Stellar Aitann
Posts : 17 Join date : 2010-03-08
| Subject: Re: First OE Podcast Mon Mar 22, 2010 9:57 pm | |
| My understanding is there will be 6 council seats. The 6 council members elect a CEO type. Anyone can run for council but faction leaders cannot be CEO. It will cost atleast 1million if not 2million credits to run for council.
The govt will have a budget and can fund projects. New ship hulls, new ship parts, colony upgrades, worker cost reduction, jump gates .. etc... and many more options, but obviously the budget will be limited and hard choices will have to be made.
And Jon its more than that, the govt will be making the choices on what the dev's work on for content releases. That is what its all about. Real players voting on what content gets into the game and what doesnt. Limited budget ...because dev time is also limited and also some people like some ideas and hate others ..etc .. now there will be a voted on govt making the choices on what gets implemented and what doesnt.
The politics, diplomacy, and conflict will be great if you are into that part of the game.
Disclaimer: This is just my understanding ..some might be right on ... some not, only Paul knows exactly how its going to work. | |
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Alpha
Posts : 212 Join date : 2009-12-24
| Subject: Re: First OE Podcast Tue Mar 23, 2010 8:27 am | |
| Wow, we have a link right to the devs in Stellar here. Great info! | |
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Rokk Skullcrusher
Posts : 237 Join date : 2009-11-17
| Subject: Re: First OE Podcast Tue Mar 23, 2010 9:27 am | |
| So when does your interview expect to get posted Stellar? I look forward to listening to it. | |
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Wildstar
Posts : 18 Join date : 2010-01-12 Location : Indiana, USA
| Subject: Re: First OE Podcast Tue Mar 23, 2010 12:17 pm | |
| So, the council will have a budget with which to work. Is Paul going to come up with some number for the budget? If so, how will he arrive at that number? If not, how will the budget be determined? | |
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Stellar Aitann
Posts : 17 Join date : 2010-03-08
| Subject: Re: First OE Podcast Tue Mar 23, 2010 12:34 pm | |
| My interview is slated for release tomorrow, I believe. Wildstar, No idea at all on such details as that. Obviously somethings will be cheaper than others but I was happy to get a some basic hints on how its going to work. In depth stuff like that is probably not even decided on yet. My guess is it will probably have to do on the amount of income generated at govt stations and will vary from term to term, if I know Paul. | |
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Alpha
Posts : 212 Join date : 2009-12-24
| Subject: Re: First OE Podcast Tue Mar 23, 2010 4:07 pm | |
| - Stellar Aitann wrote:
- My interview is slated for release tomorrow, I believe.
Wildstar, No idea at all on such details as that. Obviously somethings will be cheaper than others but I was happy to get a some basic hints on how its going to work. In depth stuff like that is probably not even decided on yet. My guess is it will probably have to do on the amount of income generated at govt stations and will vary from term to term, if I know Paul. I probably think that the budget will be determined by putting together the average amount of money pulled in by government stations per month (repairs, fuel, market fees, etc.,) although it will need to be around the average amount for the last couple months because only in the last couple months have the Commonwealth and the IRON station network started to take off in popularity. I also think there will probably be a government bank that everyone can donate to. | |
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Wildstar
Posts : 18 Join date : 2010-01-12 Location : Indiana, USA
| Subject: Re: First OE Podcast Tue Mar 23, 2010 4:23 pm | |
| My first thought was like yours, AB. But, I think that would make the economy too fragile. I mean, if there were ever a mass exodus of players (like what almost happened) the galaxy would be a wreck. The game would be ruined.
Under the current system, the game could theoretically continue if a lot of people stopped playing. The game would take a hit, but it wouldn't die.
I think a mix of Paul "stimulating" the economy and revenue derived from players. | |
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Stellar Aitann
Posts : 17 Join date : 2010-03-08
| Subject: Re: First OE Podcast Tue Mar 23, 2010 4:47 pm | |
| Not exactly sure you guys are getting this ... the govt budget will be non real credits. At astronomical high levels..
Example say the term is 3months... this budget of 1 billion credits
Jumpgate would be 400million new ship hulls 250 million ea new electronic equipment 200mil ea worker cost reduction 300mil ect ect ect ect
So the govt will be able to pick a couple of things each term. | |
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Wildstar
Posts : 18 Join date : 2010-01-12 Location : Indiana, USA
| Subject: Re: First OE Podcast Tue Mar 23, 2010 4:55 pm | |
| - Stellar Aitann wrote:
- Not exactly sure you guys are getting this ... the govt budget will be non real credits. At astronomical high levels..
Example say the term is 3months... this budget of 1 billion credits
Jumpgate would be 400million new ship hulls 250 million ea new electronic equipment 200mil ea worker cost reduction 300mil ect ect ect ect
So the govt will be able to pick a couple of things each term. Understood. And that goes back to my original question. And Stellar, I know that you don't have the answers. I'm just sort of wondering aloud. I'm excited to see what's going to happen. | |
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Alpha
Posts : 212 Join date : 2009-12-24
| Subject: Re: First OE Podcast Tue Mar 23, 2010 7:44 pm | |
| - Stellar Aitann wrote:
- Not exactly sure you guys are getting this ... the govt budget will be non real credits. At astronomical high levels..
Example say the term is 3months... this budget of 1 billion credits
Jumpgate would be 400million new ship hulls 250 million ea new electronic equipment 200mil ea worker cost reduction 300mil ect ect ect ect
So the govt will be able to pick a couple of things each term. OK I'm DEFINITELY not getting this but wow that's a lot of money I would go worker cost reduction then new ship hulls and some left for a jump gate | |
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