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 Info Page on the Merivian Project

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Unfrozen Jon

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PostSubject: Info Page on the Merivian Project   Sun Dec 06, 2009 8:27 pm

Here we hope to establish an area that will bring a different kind of interaction to Outer Empires. The Merivian Cluster will be settled by players and factions that wish to join a cooperative community that will promote specialization of factions, cross colonization in systems, cooperative mining, manufacturing and trade and joint defense. All this will be overseen by a regional Commonwealth, comprised of all factions in the Merivian Cluster, that will ensure a balance is maintained.

New factions and independent players are welcome in the Merivian Cluster if they follow the guidelines.




Current Factions of the Merivian Commonwealth:

Merivia Appian Pilots League (MAPLE)

Outlaw (OL)

National Union of Mines (NUM)

I Gangster (IG)






There are a few basic guidelines you should follow if you wish to settle in the Merivian Cluster to ensure like minded players and factions can harbour an enjoyable climate and game experience:

Merivia is located in the Fourth Quadrant. Its planned territory is all of 4-4 as well as 4:3:2, 4:3:4, 4:2:3, 4:2:4 and 4:1:4:4. All players wishing to be part of Merivia are asked to only settle within these areas. Systems out these borders with valuable resources may be colonized for mining and refining only. If later this area becomes entirely filled (this would take a while) and there is enough Merivian players to justify further expansion without displacing others, it will be discussed.

Any players or factions that wish to settle using the Derezera station but do not wish to take part in the Merivian Commonwealth are welcome but asked to colonize outside of these areas. We will respect the boundaries of others that wish to colonize here if they respect the Merivian borders.

Merivian systems are not to be solely claimed by factions, any Merivian colonize on any planet within Merivia. Factions and players settling here may battle and compete but are to not destroy one anothers colonies within the borders of the Merivian Commonwealth. This will only weaken the local economy and hurt the cooperative progress of those in Merivia. Ship to ship fighting is allowed but of course retaliations will be mutual against ships.

All inhabitants of Merivia are to aid one another in the defence of Merivian territory against external threats regardless of their internal conflicts.

This collective community will promote the growth of diversity. We want all types of specialized factions to flourish here: traders, manufacturing, news & intelligence, military(of all kinds), research, business, support(Appian Frontiers welcomes others to work with them), mining, exploration, etc. The more specialized the better, a large diverse community is more exciting than one large faction trying to cover all areas.

To make this more successful every faction settling here will be given a voice and voting power in the regional Commonwealth. The Merivian Commonwealth will help organize the factions in this community and keep a balance. This will not be a steadfast alliance but this Commonwealth will represent the collective agendas of the Merivian Cluster. The Commonwealth will deal with such issues as defence, colonization planning, station planting, trade and manufacturing, etc. It will also be used to settle disputes if competing factions get carried away.

Keep it small. To keep a balance, factions and players must understand flagging and marking territory is not welcome. Only make a colony if you are putting something useful on it such as mining, research or manufacturing. Space is not to be wasted, only colonize what you can use. We will be tightly packed into this area to ensure cohesion and an easy defense. Specializing and a pooling of resources and cooperation will make many medium sized factions quite successful even at their size.

Control of a system that has a station placed is to be retained by the player or faction that placed the station. Systems that will have stations planted must be authourized by the Merivian Commonwealth to ensure that the widest coverage is made across Merivia.




Derezera is the entrance point to Merivia.

The Capital of the Merivian Cluster is Merivia, South East of Derezera.

Players are encouraged to colonize within Merivia system. Other than Appia placing enough colonies to "own" Merivia system (since we're planting a SS there), all other factions colonizing there are to place only 1-2 colonies to save room for other factions. The Capital system should be for all.

We would like to thank Iron Union for making colonization outside of the crowded government areas possible.

All Players an Factions passing through these stations should be in good standing with Iron Union.

_________________
Unfrozen Jon
Retired From The Council...Enjoying His Pension
Founder of the Ancient Merivian Commonwealth


Last edited by Unfrozen Jon on Fri Aug 27, 2010 9:11 pm; edited 13 times in total
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Unfrozen Jon

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PostSubject: Map Information   Sun Dec 06, 2009 8:54 pm

Markers:

Top Left, One end of purple line- Chanells, Jump area to Merivia
Other end of purple line - Derezera, Entrance System (With Station) to Merivia
South East of Derezera - Merivia, Capital of the Merivian Cluster

Purple Line - Route: Chanells to Derezera, Approximately 2962LY

Red Border - Colonization border of Merivian space

Blue Border - Future placement border of Merivian space.

_________________
Unfrozen Jon
Retired From The Council...Enjoying His Pension
Founder of the Ancient Merivian Commonwealth


Last edited by Unfrozen Jon on Mon Dec 14, 2009 11:03 am; edited 2 times in total
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Unfrozen Jon

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PostSubject: Merivian Project   Mon Dec 21, 2009 12:26 pm

Outlaw and Appian Frontiers have spearheaded project to set up a well organized colonization project and regional Commonwealth in the South Eastern edge of the Fourth Quadrant. They are being joined by other factions for the initial ground breaking but are inviting all like minded players and factions to join them in the Merivian Cluster.

Current participant factions are:

Appian Frontiers
Outlaw
National Union of Mines
Guild of the Fallen
Honour Guard


Here we hope to establish an area that will bring a different kind of interaction to Outer Empires. The Merivian Cluster will be settled by players and factions that wish to join a cooperative community that will promote specialization of factions, cross colonization in systems and planets, cooperative mining, manufacturing and trade and joint defense (while still allowing for internal conflicts and battles). All this will be overseen by a regional Commonwealth, comprised of all factions in the Merivian Cluster, that will ensure a balance is maintained.






There are a few basic guidelines you should follow if you wish to settle in the Merivian Cluster to ensure like minded players and factions can harbour an enjoyable climate and game experience:

Merivia is located in the Fourth Quadrant. Its planned territory is all of 4-4 as well as 4:3:2, 4:3:4, 4:2:3, 4:2:4 and 4:1:4:4. All players wishing to be part of Merivia are asked to only settle within these areas. Systems out these borders with valuable resources may be colonized for mining and refining only. If later this area becomes entirely filled (this would take a while) and there is enough Merivian players to justify further expansion without displacing others, it will be discussed.

Any players or factions that wish to settle using the Derezera station but do not wish to take part in the Merivian Commonwealth are welcome but asked to colonize outside of these areas. We will respect the boundaries of others that wish to colonize here if they respect the Merivian borders.

Merivian systems are not to be solely claimed by factions, any Merivian colonize on any planet within Merivia. Factions and players settling here may battle and compete but are to not destroy one anothers colonies within the borders of the Merivian Commonwealth. This will only weaken the local economy and hurt the cooperative progress of those in Merivia. Ship to ship fighting is allowed but of course retaliations will be mutual against ships.

All inhabitants of Merivia are to aid one another in the defence of Merivian territory against external threats regardless of their internal conflicts.

This collective community will promote the growth of diversity. We want all types of specialized factions to flourish here: traders, manufacturing, news & intelligence, military(of all kinds), research, business, support(Appian Frontiers welcomes others to work with them), news, mining, exploration, etc. The more specialized the better, a large diverse community is more exciting than one large faction trying to cover all areas.

To make this more successful every faction settling here will be given a voice and voting power in the regional Commonwealth. The Merivian Commonwealth will help organize the factions in this community and keep a balance. This will not be a steadfast alliance but this Commonwealth will represent the collective agendas of the Merivian Cluster. The Commonwealth will deal with such issues as defence, colonization planning, station planting, trade and manufacturing, etc. It will also be used to settle disputes if competing factions get carried away.

Keep it small. To keep a balance, factions and players must understand flagging and marking territory is not welcome. Only make a colony if you are putting something useful on it such as military strongpoints, storage, mining, research or manufacturing. Space is not to be wasted, only colonize what you can use. We will be tightly packed into this area to ensure cohesion and an easy defense. Specializing and a pooling of resources and cooperation will make many medium sized factions quite successful even at their size.

Control of a system that has a station placed is to be retained by the player or faction that placed the station. Systems that will have stations planted must be authourized by the Merivian Commonwealth to ensure that the widest coverage is made across Merivia.



Those who wish to settle in Merivia are to follow these directions through the route that Iron Union and Dark Matter have provided to allow players and factions to colonize outside the government areas:

*You will need an Explorator to reach Merivia*

Derezera is the entrance point to Merivia.

The Capital of the Merivian Cluster is Merivia, South East of Derezera.

Factions are encouraged to colonize within Merivia capital system. Other than Appia placing enough colonies to "own" Merivia system (since we're planting a SS there), all other factions colonizing there are to place only 1-2 colonies to save room for other factions. The Capital system should be for all.

We would like to thank Iron Union and Dark Matter for making colonization outside of the crowded government areas possible.

All Players an Factions passing through these stations should be in good standing with Iron Union and Dark Matter.

_________________
Unfrozen Jon
Retired From The Council...Enjoying His Pension
Founder of the Ancient Merivian Commonwealth


Last edited by Unfrozen Jon on Sun Jan 10, 2010 2:16 pm; edited 1 time in total
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Unfrozen Jon

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PostSubject: Merivian Route & Map   Wed Dec 23, 2009 12:42 pm

Those who wish to settle in Merivia are to follow these directions through the route that Iron Union has provided to allow players and factions to colonize outside the government areas:

*You will need an Explorator to reach Merivia*


AURCHAN CLUSTER TO THE MERIVIAN CLUSTER
Aurchan
To Maeltame - Govt. Station
To Gaufagil - Iron Station
To Ganmaesuan - Iron Station
To Jeneain - Iron Station
To Pantai - Iron Station
To Raidcia - Iron Station
To Orilorzera - PS Station
To Iraololius - PS Station
To Deonalin - No Station
To Derezera - Merivian Station

SOLTELA CLUSTER TO THE MERIVIAN CLUSTER
Soltela
To Coulalepan - Iron Station
To Hallane - Iron Station
To Ganmaesuan - Iron Station
To Jeneain - Iron Station
To Pantai - Iron Station
To Raidcia - Iron Station
To Orilorzera - PS Station
To Iraololius - PS Station
To Deonalin - No Station
To Derezera - Merivian Station


Derezera is the entrance point to the Merivian Cluster.

_________________
Unfrozen Jon
Retired From The Council...Enjoying His Pension
Founder of the Ancient Merivian Commonwealth


Last edited by Unfrozen Jon on Thu Dec 31, 2009 1:32 pm; edited 2 times in total
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Unfrozen Jon

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PostSubject: Rough Map   Wed Dec 23, 2009 12:43 pm


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Unfrozen Jon
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Founder of the Ancient Merivian Commonwealth


Last edited by Unfrozen Jon on Wed Mar 24, 2010 7:24 pm; edited 2 times in total
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Unfrozen Jon

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PostSubject: The Merivian Project - Original Evolution   Sun Dec 27, 2009 2:50 am

To date we have launched many Projects and Services. There have been varying degrees of success. Fortunately we have used all these as learning tools, since we are in uncharted territory and are pioneering our own way.

We took lessons from successful and unsuccessful Projects and continually evolved. Our most ambitious and high profile being the Merivian Project. Months in planning, originally conceived by Soul Seizer, Appian Frontiers and Outlaw organized and planned it. The Merivian Project gained the benefit of Outlaws military expertise as well as the full range of Appian Projects & Services so far.

Although it has a lot of firsts to claim:

It is the Nyridion galaxys first Commonwealth

The first major settlement outside of Quadrant Two

The first to institute cross colonization among many factions

The galaxies first multi-faction mining, research and manufacturing sector

This is the first time multiple non military factions are at the forefront of progress

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Unfrozen Jon
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Founder of the Ancient Merivian Commonwealth
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Unfrozen Jon

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PostSubject: Re: Info Page on the Merivian Project   Sun Jan 10, 2010 2:43 pm


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Unfrozen Jon
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Founder of the Ancient Merivian Commonwealth


Last edited by Unfrozen Jon on Mon Jan 11, 2010 1:13 am; edited 3 times in total
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Alpha

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PostSubject: Re: Info Page on the Merivian Project   Sun Jan 10, 2010 6:31 pm

I love the map!
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Unfrozen Jon

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PostSubject: Re: Info Page on the Merivian Project   Mon Jan 11, 2010 12:39 am

Merivia put on a Galactic map.

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Unfrozen Jon
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Alpha Omega

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PostSubject: Re: Info Page on the Merivian Project   Mon Jan 11, 2010 1:04 am

Haha, we're larger than Gov...
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cagegrip

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PostSubject: Re: Info Page on the Merivian Project   Tue Feb 09, 2010 6:07 pm

Blue stuff is where we cover?? lol
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Alpha Omega

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PostSubject: Re: Info Page on the Merivian Project   Tue Feb 09, 2010 8:02 pm

One of the maps aren't working...

And that's the long term goal =D
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Unfrozen Jon

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PostSubject: Re: Info Page on the Merivian Project   Tue Feb 09, 2010 8:39 pm

They both still display for me on Safari.

And thats the territory we claim for all future Commonwealth players and factions, we obivously won't flag the whole area but leave it open for newcomers.

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Unfrozen Jon
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Alpha Omega

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PostSubject: Re: Info Page on the Merivian Project   Tue Feb 09, 2010 8:44 pm

The close up view doesn't show up on Chrome, but the full view of CW and gov still shows.
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Ref Minor

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PostSubject: Re: Info Page on the Merivian Project   Sat Jun 12, 2010 6:49 am

Who to contact.

Unfrozen Jon or Adam Smith (MAPLE)

Rokk Skullcrusher or Alpha Omega (OL)

Shane Hunter (IG)

Nick Succorso or Wizard 6064 (N.U.M)
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Rikk Slinger



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PostSubject: Re: Info Page on the Merivian Project   Sun Aug 22, 2010 5:15 pm

AURCHAN CLUSTER TO MERIVIA CLUSTER (using Phoenix alternate Stations)
Aurchan
To Maeltame - Govt. Station
To Gaufagil - Dark Iron Station
To Sedyrneve - Phoenix Station
To Iongalltam - Dark Iron (?) Station (Shows on Talon Karrde map as Phoenix station as of 4 PM CST on 8/22/10)
To Espertela - Phoenix Station
To Raidcia - Phoenix Station
To Orilorzera - PS Station
To Iraololius - PS Station
To Deonalin - No Station
To Derezera - Merivian Station
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